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Glyphr studio kerning problem
Glyphr studio kerning problem











  1. #Glyphr studio kerning problem full
  2. #Glyphr studio kerning problem code

Hinting: Font hinting (also known as instructing) is the use of mathematical instructions to adjust the display of an outline font so that it lines up with a rasterized grid.The following options are designed to give you the greatest customisation possible for your font: These options can, sometimes radically, alter how a font will be displayed in the game, and not all fonts will require the same settings. The Options button will open up the advanced font texture options: The buttons here are for tweaking how the font texture is generated or for regenerating a new font texture. Note that you can manually edit the text range by adding or deleting text glyphs into the preview window directly.Īs mentioned above (in the section on Font Details) by default all font glyphs will be rendered to a texture page as part of a texture group to convert them into graphical resources, and when the game is compiled the font will be added to a temporary texture to create a single image with all the required font glyphs and then this will be added to the main texture group for exporting. GameMaker will then parse the file and create character ranges for the text found within it. If you click on it, you will be asked to supply a file, and then once that is done you should click on OK. From File: this works similarly to the "from code" option explained above.Note that it looks for all strings (either within "" or '') and so may also include file names in the character ranges.

#Glyphr studio kerning problem code

From Code: if you click on this button and then click OK, GameMaker will automatically parse your game code for strings and then create different character ranges to cover all the text in your game.Apart from these buttons and input boxes, you also have two further options which are especially useful: Other ranges can be used by typing in the first and last character index of the range you wish to set in the character range input boxes (if a character does not lie in the range it is replaced by a space). The Letters range that contains all upper-case and lower-case letters only The Digits range that only contains the 10 digits This window has some buttons to help you establish a standard range for your font: This will open the following chained window: To do this, you should first click the Delete button to clear the current range (you may need to select the range for this to work by clicking on it in the preview window) and then click on the Add button to add a new range. You can, however, change the character range used to help optimise your games ie: if you only need the numbers from a specific font, then only select the numbers. This is why GameMaker defaults to using only the characters from 32 till 127 of the chosen font as this gives us the numbers and the small and capital letters along with certain punctuation marks. Note: If prompted, click "yes" to apply to all selected glyphs.When creating a font resource it's rare that you'll want to include every single glyph for the font. Uncheck "Insert nodes at extremes (recommended)" box and type "1" into the "Simplify paths" input field. 6) Remove all contours and points:Ĭhoose: Tools → Action. Note: If prompted, click "yes" to apply to all selected glyphs. → Hints and Guidelines → Remove hints/guides. 5) Remove all hints, classes and kerning pairs:Ĭhoose: Tools → Action. → Contour → Scale.Ĭheck the "Proportional Scale" check box and type "0.01" into the "Horizontal Scale" input field.ĭo not apply to entire font (as we only want to apply the scale to the selected glyphs). 4) Scale all the contours in glyphs to zero sized area:Ĭhoose: Tools → Action.

glyphr studio kerning problem

In the "Set width to" input field, type 0 and click "Ok". Using Command + Click, select all of the blank glyphs:ģ) Make all the glyphs to have zero width:Ĭhoose: Tools → Action. Note: After double clicking, you'll notice that the "Glyph Properties" window will assign that glyph default values: The end result should look something like this: Note: I'm not applying blank characters to all glyphs because I'm going to subset only the characters above when generating the web font versions at Font Squirrel (using the "Expert" mode).ĭouble-click to "enable" each desired glyph.

glyphr studio kerning problem

Note: The above will allow me to type my domain name, or real name, where only the "M" or "m" will produce a character. C E H I K L M O S U Y c e h i k l m o s u y

glyphr studio kerning problem

vfb:Īssuming you already have your icon/logo setup:įor this font, here's a list of characters I want to be non-spacing and non-marking: Using FontLab Studio v5.1.3, Mac: 1) Open.

#Glyphr studio kerning problem full

Note: Full credit for this answer goes to and his answer above. For more information on this technique, see forum thread here.













Glyphr studio kerning problem